Death Awaits
7DRL Challenge 2021 submission
The game is a mix of roguelike and Souls like. You're a mortal that broke into the Underworld and took an artifact to steal other's souls. To escape the underworld you have to defeat the Reaper. You don't lose your progress when you die, only your items and healing flasks. Attack the Reaper statue to enter the last fight!
The game has controller support (recommended!) but you can play with keyboard and mouse also.
We used Unity 2019, Blender, FL Studio and some Gimp.
We decided to make a 3D game, even though we have no 3D nor 2D artist in the group, so the whole week was a learning experience.
The main programmer was learning about Unity during the jam, while the main 3D artist (who is not a 3D artist, he's actually a software developer IRL) was learning about 3D modelling and animations (took 4 days of the jam to be able to consistently export the models and animations and to learn how to animate in Blender and export to Unity, etc), so it was a bit messy.
Project source is available on https://github.com/hsnavarro/roguesoulslike-7drl
Henrique Navarro - Programmer (Whole gameplay)
João Pedro Xavier - Programmer (Map generation) / 3D Artist (Items)
José Maria Arcanjo - Music
Luciano Barreira - Programmer (Intro UI) / Sound effects
Naum Azeredo - 3D Artist (Models and animations) / Programmer (Bug fixing and adding animations)
Status | Released |
Platforms | HTML5, Windows, Linux |
Rating | Rated 4.3 out of 5 stars (3 total ratings) |
Authors | kogyblack, hsnavarro |
Genre | Adventure |
Made with | Blender, FL Studio, Unity, GIMP |
Tags | Roguelike, Roguelite, Souls-like |
Code license | MIT License |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller |
Links | Github Link |
Comments
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Yo thats a pretty neat game! I think the combat could be a little more perfected but otherwise it's pretty fun!
I absolutely love the gameplay systems you guys have coded up here!! It is very impressive what you've created here.
Some of my play throughs I was doing more searching than fighting, and while I get the feel that you guys are going for a Souls/Borne-Like the animations were very slow. Those games have long animations with long anticipation frames, but that doesn't mean they are slow by any means. If that's what you guys were trying to recreate.
I liked the models you guys made and the attack patterns of some of the enemies, even though I only saw 3 of them.
And the last thing I want to say is, it was a bit confusing how to pick up the items at first, but I eventually figured it out!
Love what you guys made here it was fun!!
Thanks for playing.
Animations were a bit slow on purpose, kinda following the Souls style.
By your comment, I don't think you fought the Reaper, right? There's a Reaper statue in the map and you enter the fight by attacking it.
And there are only 3 kinds of enemies. I was the 3D modeller and animator and I learned how to do it during the jam haha so I didn't have time to model more enemies than this.
We tried to give a simple approach to getting items. The controller D-pad was a good way, and we tried to match the HUD positions with the D-pad directions. But we didn't have a good solution to keyboard mapping.
Glad you liked it :D Thanks for the feedback